Fruit-For-All is a game by ARQTEQ that puts players in a battle of wits to achieve thier ever-changing secret objectives using a twist on Rock, Paper, Scissors. Each round, players get a new objective and spend a little time trying to persuade others to take the action that will help them reach their objective. Some objectives are about cooperation while others are about trickery. Every player has the same set of five action cards. Once everyone says they have decided which card they … [Read more...] about Fruit-For-All: TGC Social Deduction Winner Judge’s Review
TGC Social Deduction Challenge
Ravager: TGC Social Deduction Finalist Judge’s Review
Ravager is a game by Dylan Coyle that puts players in the role of a crew of distrustful pirates seeking the treasure described in the journal of their recently deceased captain. The game has a set of island cards with 8 different options for 8 different island features such as landscape, tree varieties, structures, land monsters, sky monsters, etc. To set up the game, players draw one random card from each set of features and place them all in the treasure box without looking at them, … [Read more...] about Ravager: TGC Social Deduction Finalist Judge’s Review
Apocalyptic Attraction: TGC Social Deduction Finalist Judge’s Review
Apocalyptic Attraction is a dexterity and bluffing game by Chris Romansky of Sporktopia that puts players in a dystopian future where an inter-dimensional monster invasion has become so overwhelming that the citizens have nothing left to do but cheer on their favorite monster. Each player is secretly assigned one of 6 available monsters to root for. Each monster has a different set of preferences for the emotions the citizens around them give off. Some emotions help them while others harm … [Read more...] about Apocalyptic Attraction: TGC Social Deduction Finalist Judge’s Review
Boom Boom Hero: TGC Social Deduction Finalist Judge’s Review
Boom Boom Hero is a game by Jireh F. Orobia that pits players against one one another in an imaginary battle arena fighting for the right to call themselves the next Boom Hero. Each player receives a different hidden goal such as having the least damage or the most energy left at the end of the game. Each turn, players allocate the amount of energy they will spend towards an action from an open card market and simultaneously reveal their action using the matching hand gesture. Players also … [Read more...] about Boom Boom Hero: TGC Social Deduction Finalist Judge’s Review
My So-Called Murder: TGC Social Deduction Finalist Judge’s Review
My So-Called Murder is a game by Amy & Aaron that uses the deduction of Clue combined with the bluffing of Coup and casts the players as witnesses dealing with the aftermath of "a very '90s teen tragedy." The story is that the self-labeled loser, Cameron Baker, finally got invited to a party with the cool people. Unfortunately, by the end of the night, he died. His fellow classmates are trying to piece together what happened, and his ghost is still hovering around trying to remember the … [Read more...] about My So-Called Murder: TGC Social Deduction Finalist Judge’s Review
The Calling: TGC Social Deduction Finalist Judge’s Review
The Calling is a social deduction game by Keith D Franks III in which a large group of players starts off with one Cultist among the majority of Investigators. The Cultist can quickly gain footing by spreading their madness among the ranks of the Investigators. Like the classic social deduction game Werewolf, this game has a Night Phase with players taking hidden actions while the group's eyes are closed and a Day Phase with open discussion on who to vote out. Unlike Werewolf, it runs … [Read more...] about The Calling: TGC Social Deduction Finalist Judge’s Review
Deep Cover: TGC Social Deduction Finalist Judge’s Review
Deep Cover is a social deduction game by Back Room Board Games with two teams (Law Enforcement and Criminals) and a potential traitor on each team (a Mole on the Law Enforcement team and/or an Undercover on the Criminal team). Each team acts as a unit, but the traitor embedded in the team may be able to undermine everyone else's efforts. Occasionally a team may draw a card that can allow them to oust someone they think is a traitor, but they immediately lose if they oust an innocent … [Read more...] about Deep Cover: TGC Social Deduction Finalist Judge’s Review